The areas we visit on our way will be limited, but with a lot of details, telling their own story, and exploration is crucial to us. We want the player to feel lost, lonely, or irrelevant. The ExeKiller will have a spacetel capacity that will allow you to capture the distance and scale of your vehicle as it travels through the world. What size and variate is ExeKiller’s open world? A range of traversal technologies will players have access to? We want the player to feel sometimes lost, lonely, and irrelevant.” “The ExeKiller’s orbit will be large enough to see the distance and scale of your vehicle’s journey. 5 minutes before the finale, no final decisions will be taken. Each ending will also be the result of all decisions taken during the entire game.
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This means that you won’t be able to see all quests in one playthrough in one playthrough. Choose the correct answer during a dialogue in certain cases and in others deciding on the fly, like if the player will rescue the hostages or chase the criminal. There will be key moments in the game that will have a negative impact on the plot. What are you taking to tell us about this? How vital will the choices made by players and how divergent will their consequences be? There are also some cyberpunk themes, but only a few.ĮxeKiller is being considered as a choice-driven game. Yes and no, but we’re focused rather on sci-fi in general and western areas as well. Is that something that even players can expect from ExeKiller? Many of the settings of cyberpunk go with some funky themes. It’s always a challenge! But of course, we can’t be swayed by the idea that we won’t exaggerate. We often mix styles to create something new because we believe that perfect mixes can create a unique blend. We’re a filmmaker who wants to break down the boundaries of genre. It’s a perfectly engaging concept, especially since it has the potential to be quite unique, but how do you ensure that it stays cohesive and does not overwhelm players with a lot of clinging ideas?
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“You won’t be able to see all quests in one playthrough.”ĮxeKillers has a slew of diverse genres, from Western to post-apocalypse to cyberpunk. Below is what we discussed with Paradark Studio’s development staff. Of course, we won’t see how that all turns out until we actually play it (there’s no word on when the game will launch), but as we wanted to know more about ExeKillerand’s potential, we reached out to its developers and asked some of our concerns about the game. Paradark Studios’ upcoming action-adventure title ExeKilleris looks like a fascinating blend of ideas, and with the ambition of a vast open world to explore and tough decisions that will affect how the story unfolds out, it certainly appears to have a lot going for it.